
August Month Review
Second month review!
Second month review!
A disaster for every occasion.
Going from hovering items to held items is a big leap.
I done handcuffed lightning. And put thunder in jail.
Space is dangerous. Or it will be when I'm done with it.
How I do what I do.
Finally, Running Late knows if you're running late.
While you've been watching me build a comedic space repair simulator, I've also quietly been working on something entirely different. That something is Piece of Work—a cybernoir TTRPG that's been cooking for over a decade and is finally getting the attention it deserves.
I spent way too long building wheel controls for tuning the engine. But they work now!
Making a terminal is trickier than it looks.
Creating a diegetic computer console was a pain, but also really fun.
Preventing spaghetti from day one.
news
First month review!
devlogs
Everything is more interesting in the dark.
Two great TTRPGs available now on Itch.
devlogs
Building new mechanics is my favorite part of the process.
fieldnotes
Outlines, translucent materials, and buried settings.
devlogs
I spent six hours developing an interaction framework... to turn off a light.
fieldnotes
Buy or build is a false dichotomy. Modifying assets is an easy way to get exactly what you need.
It's time to move from vague idea to actual implementation, and consume a lot of diet coke on the way.
devlogs
Starting a new business means a lot of prep and even more paperwork.