August Month Review
Second month review!

We're finally at the end of August and I'm celebrating not just the progress I've made, but the consistency of content I've produced. Since the last review, I've made six weekly devlogs on Running Late, three field notes blogs, a devlog on Piece of Work, and a number of posts each week to various social networks. (Hello people of Mastadon and Bluesky alike!) It's a massive amount of content and I'm proud to have been able to keep up the pace alongside the work I'm doing.
So without further ado, let's get into the projects on my plate.
Running Late
Clearly, we've made it quite a ways into Running Late's development. For a project that's only supposed to last twenty weeks, we're moving at quite the clip. I'm at the half-way point and we have disasters aplenty, win and loss conditions, and some cool visual effects.
Next up is the social interaction with people at the wedding party. I think this will likely be the "hard" part of development. The challenge will be creating fun and interesting events and dialogue to go along with the flashy space disasters the ship is undergoing.
Piece of Work
The current tasks for Piece of Work are around making decisions around the setting. I want to bring a fictional version of São Paulo to life, which means learning a lot about the city, and then creating a whole host of fiction around the future. The setting is in 2107, and a lot has changed, but the essential character of the city remains familiar.
There are no less than ten major corporations, each with a small fiefdom in the city, each one with its own special flavor of dystopia. It's a ways off but I'm looking forward to making the logos for these companies and putting them all on a map. I think it will be cool to see them evolve.
The Crow
This will debut late next month or early the month after, as I'm still just in the design phase on this one, but I'm making a one or two page gamelet that's meant to be played entirely in exchanged photos. It's weird, it's fun, it's fast, it's supremely playable online, and I'm looking forward to sharing it with you. This will likely go up on
September Month-end Review
I'll probably do the next one of these early October, as I like doing these on Fridays and September has five Tuesdays but only four Fridays. I've been settling into a mostly twice a week schedule for publishing blog entries. I might adjust that—particularly the end of week field notes are a bit more subject to "if something comes up" than the structured "where are we at" devlogs. I'm still trying to find the publication cadence that works best for me.
Anyhow, that's the haps!