
devlogs
Week 10: Two Troubles for the Price of One
A disaster for every occasion.
Weekly summaries about the studio, project progression, and plans.
devlogs
A disaster for every occasion.
devlogs
Going from hovering items to held items is a big leap.
devlogs
Space is dangerous. Or it will be when I'm done with it.
devlogs
Finally, Running Late knows if you're running late.
devlogs
While you've been watching me build a comedic space repair simulator, I've also quietly been working on something entirely different. That something is Piece of Work—a cybernoir TTRPG that's been cooking for over a decade and is finally getting the attention it deserves.
devlogs
I spent way too long building wheel controls for tuning the engine. But they work now!
devlogs
Creating a diegetic computer console was a pain, but also really fun.
devlogs
Everything is more interesting in the dark.
devlogs
Building new mechanics is my favorite part of the process.
devlogs
I spent six hours developing an interaction framework... to turn off a light.
devlogs
Starting a new business means a lot of prep and even more paperwork.